This project was made using 3dsMax and was rendered in V-Ray. The structure as well as some of the furniture and props, including the coffee table, the stairs, the balcony, the cabinets, the doors and windows, and the carpet were modeled and UV unwrapped directly in 3dsMax, and textured with the Substance plug in for 3dsMax. Other furniture and props, including the couch, the side table, the armchair, the interior plants, the books, the chest, outlets and air vents, and the globe were modeled and UV unwrapped in Blender and textured in Adobe Substance 3D Painter. The man at the window was made using Tripo AI, the exterior tree was downloaded from Chaos Cosmos and the background was downloaded from Unsplash.